The underground politics of Metapol come to a head as an old friend needs help out of a sticky situation. The spy-counter-spy action is so thick a casually thrown brick is sure to hit an undercover agent! Guaranteed to provide the U.S.R.D.A recommend amounts of plot threads, loose ends and player complications. A new recording computer was used on this session, so let me know if the quality and ability to hear the players has improved.
The second and final part of session 15 can be found here
Players:Abel, Ben, Jamas, Marcus, Nick
A new player joins us for this one. Nick plays the noir detective Raymond Marlowe. In this session teleporting sailors meet a bad end, the good Dr. Klempt is no longer comatose, and the craftiness of Metapol’s villains are discussed.
A much abused Mr. Bishop brings trouble to the Erbauer’s door. Flying men with guns and a dark silhouetted zeppelin assault the garage! The stout-hearted Faedor protects the children as Drena and company clear the house. Gavin goes Zeppelin hunting from a nearby roof top, the doctor and his mystery gas minimize the firearm damage as the rest of the party go toe-to-toe with The Flying Men! In the end the Erbauer garage remains proudly standing if a bit rough around the edges, and after a celebratory night of being Alive: Drena may soon be the mother of 9.
Session 13. The first part of this podcast can be found here
After much delay, part 2 of session 13 can be found here
In this episode – from blood sport to The Sweet Science, our investigators learn the history of boxing and how it relates to murder in Metapol. Tingle at hot robot on robot action! Be shocked as the good Dr. takes Cocaine! Be astounded as Gavin drives really, really fast! All this and more in this exciting episode.
Session 12 has been recorded and the 1st part is up here
The 2nd part is now up here
Players:Abel, Ben, Jamas
Wherein we find out what happens to people that work waaaaaaaay too much, why it’s not good to be a male ‘ho and what really happens in those upscale “mental-resort” communities.
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Direct link here to the first part of a two part podcast.Some very definite audio quality differences in this one due to the problem noted below. Direct link to the second and final part is here
Damage Toll: 1 exploded car, 1 smashed window, 2.5 dead Frenchmen, 2 poisoned idealists and some innocent bystanders woozy from knock out gas.
Players: Ben, Jamas and Marcus.
I had some computer problems over the week that did not result in an optimum or even sane recording environment for this game. I’m sorry to say 1.5 hours of audio got lost and my Macintosh is very, very sorry. I will post the 1 hour of recorded game that did survive along with a synopsis of the first part when the podcast drops. Thanks to Jamas, it looks like a back-up recording was done for this session!
Also, we had yet another new player join us this week: Say hello to Ben and his marvelous doctoring bag!
We have a new player! Welcome, Michael, to the group. In this episode: Bishop is tracked down and a virtual confrontation with Harris is staged. The group solves 3 crimes in 3 hours (and have put in the paperwork to collect from all three) all in less than 4 hours sleep!
Session 8 has been recorded and part 1 of 3 is now out on the feed or you can use this direct link
In this episode, the gang finally meets the great man himself, Tesla! Mr. Tesla’s recruitment plan embroils the characters into international espionage, iron men, submarines and desperate dock workers.