Players: Jamas, Marcus, Sharon, Joshua, Nick
is part 1
is part 2
The big day is on! A finely tuned battle plan that includes attacks on the airfield, a “peaceable” gathering of dissidents about the Guild campus, distracted police, radio jamming and press coverage! The crack team goes in during all the chaos, looking to bring fake-Dare to justice! Will they win or will Metapol go up in flames!
Many Skype problems this time with 1 player dropping out before the final. We might have to look at trying an alternative, mumble maybe? This was the season ender and a lot of things are going on. It leaves us with a Metapol that is about to explode.
A rules debate occurred over the use of the Danger sense stunt. Ok, yes I know what it says/said in the wiki, but it also states that all stunts have a LIMITED scope of use. To expect to be able to use Danger sense for EVERY SINGLE ALERTNESS roll INCLUDING initiative is just insulting. The limiting scope of this use is as an Alertness roll when the PC COULD be placing himself in harm’s way and does not KNOW this for a fact yet. So, if your PC is about to jump into the fray and mix it up with some gun-toting bad-asses – well, he already knew what he was getting into, no Danger stunt for you Bucky!
This was the last session of our 2nd year podcasting the game. Here are some fun stats:
- At the end of our first year -we had just short of 10K downloads.
- At the end of this year -we had a total of 33,119 downloads, over 20K more than last year
- We did average close to a game every two weeks with a total of 45 games in two years.
- Of the other game recordings put out, Nick’s Dresden files games were the next most popular at 496 downloads for the first session and about 350-400 downloads for the rest that were posted.