skill

  • Alertness – This is PASSIVE awareness, avoiding surprise and how fast your react in combat.
  • Athletics – Climbing, dodging, falling, jumping, sprinting or any other athletic endeavor.
  • Burglary – overcoming security systems, picking locks, infiltrations, Casing a location.
  • Contacts – knowing people, gathering information, rumors, etc.
  • Conviction – mental fortitude, resisting torture, Acts of faith. This skill gives you bonus mental stress boxes.
  • Crafting(x) – building, repairing, breaking, etc. You must choose the craft.
  • Deceit – lying, misdirection, deception, disguise, _Can be used to give false information to an Empathy check.
  • Discipline – focus, concentration, emotional control, mental defense.
  • Driving – chases, navigation, should have supporting aspects if it is an unusual mode of transport.
  • Empathy – social defense, social initiative, reading people
  • Endurance – long term action, Physical fortitude
  • Fighting – martial arts, boxing, brawling, etc.
  • Intimidation – social attacks, provocation, interrogation, etc.
  • Investigation – ACTIVE searching, surveillance, eavesdropping, lip reading, etc.
  • Might – brute strength, lifting things, doing damage, etc.
  • Perform – artistic endeavors for an audience, sing, dance, etc.
  • Presence – Charisma, command, social fortitude, etc.
  • Rapport – opposite of intimidation, ability to make good impressions, seem likeably, etc.
  • Resources – wealth.
  • Scholarship – amount of book knowledge picked up in life, extra languages (1 per rank above mediocre if it makes sense for your character) , computer use, etc.
  • Shooting – guns, bows, etc. any range attack.
  • Stealth – hiding, sneaking, ambushing, stalking, etc.
  • Survival – life skills picked up on the street or on the land, scrounging, dumpster diving, etc.
  • Weapons – armed hand to hand combat, knives, swords, clubs, etc.

skill

Of Steam, Steel and Murder bislab bislab