Of Steam, Steel and Murder

Session 53: Guest GM Marcus - Hungry For Mushrooms

Players: Bert, Sharon, Jamas, J. Guilt, Joshua, Nick, John.



Here is part 1
Here is part 2

Another dead body in Metapol, and it’s linked to the Guilds? Who better to investigate than…well, the people who are paid to! Our fearless gang sharpen their investigatory skills as they leave no seedy-bar, fight club or palace of deviant delights upturned!

Another wonderful guest GM spot, this time by Marcus who normally plays the delightful Mr. Bishop. Anton gets to stretch his PC legs again which makes me happy, unfortunately I was feeling like crap for this one.

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Session 52: Death Falls From Above
Session

Players: Sharon, Marcus, Jamas, Nick, Guilt and Joshua



Here is part 1
Here is part 2


Edison’s city in the sky awaits! Our investigators explore the enlightened inhabitants of this floating paradise and bring with them the specter of distrust and rage. Will certain characters hold it together long enough to find fact from fiction, or will they simply bring it all down in one fiery, conflagrating, heap of awesome. Tune in to find out!

Skype is broken, I want my money back. Despite some tech issues at the beginning and losing Joshua within the first hour, it ends up being a pretty good session. The crew is in full-on investigation mode and leave no rock (or person) overturned. We learn a little bit about Edison’s character and world view.

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Session 51: The Enemy Of My Enemy
session

Players:Nick, Joshua, Marcus, Sharon, Guilt and Jamas



Here is part 1
Here is part 2


Dare’s speech strengthens the spines of Metopoleans everywhere! The rousing state of the union is followed by a lavish dinner where wealthy patrons donate to help build new much needed hospitals and orphanages about the town. A surprise guest is introduced to our daring team, one they aren’t exactly glad to meet. Our guest has a need for the illustrious Guild Investigators though, and despite some debate as to who exactly they should be helping, the professional team of troubleshooters take on the challenge!

I’m back in the GM’s seat for this one. I must say there is some great role playing of characters going on here. Some very heated, passionate debate on the nature of evil and if the ends truly justify the means, and all done VERY much in character. Bravo!

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Session 50 - The New Troubles
session

Players: Bert, Sharon, Marcus, Josh, Jamas
GM: Nick



Here is part 1
Here is part 2


The Anarchist movement has come to Metapol and that means explosions! Big, beautiful, government rending, chaos promoting change is in the air! What group hides behind the seven-fingered hand emblem, and what use do they have for bags of manure?

Nick GM’d this one giving my character Anton LeVey some screen time. Ah, to be a player! The heady rush of destroying your GM’s plans and leaving his carefully scripted plot in ruins! Not that we actually accomplished that. Points go to Nick for this one. He’s introduced another element into the powder keg that already IS Metapol. It is an element that I feel fits very nicely and one that I will continue to explore.

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Session 49 - Dare's Gift
session

Players: Sharon, Jamas, Marcus, Joshua, Nick


Here is part 1
Here is part 2


Another interrogation leads to some frightening possibilities. Could someone from Bishop’s past be causing problems in Metapol? Joshua Dare, head of the guilds and all around nice guy, has a gift that he can’t wait to unveil to the Investigators. Join us again for another wacky, mayhem filled adventure of outrageous proportions.

Joshua’s connection died out again, just as the party needed Ethan the most! Curse you internet!

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Session 48: Wedding Bells

Players: Marcus, Logos, J.Guilt, Sharon, Thad


Here is part 1
Here is part 2

Bishop returns to Metapol and wedding bells are tolling. You are all cordially invited to the marriage of Daniel Bishop to Jennifer Renwick. Bishop has been a busy man as he already has a baby girl in tow. Everyone say hello to little Agatha as she rides Marlow like a pony shouting “In The Face” the whole time. The festivities over, our heroes are asked to look into a small problem that Crown agent Leonard Malton needs help with. It seems the spy is being followed, but by whom and why?

It’s been two months and things are moving along in Metapol. Dare’s idea to move the Guilds away from Nation control and into a sole authority has gained some support. The Italians and the French have signed on and Britain are willing to “wait and see” how this turns out. Forgive the coughing and throat clearing as I was still pretty sick during this session.

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Session 47: Persons Of International Mystery

Players: J. Guilt, John, Joshua, Nick, Marcus, Jamas



Here is part 1
Here is part 2

“Joe” is introduced to Dare and Ms. Blair as the clone of their fallen Tesla. Dare explains his plan of emancipating the Guilds from British soil, which brings nasty looks and thoughts from a very patriotic Marlow. Joe’s sickness is investigated by Watson and Crick. And a cameo appearance from Bishop as he easily avoids being shived while in jail.

A planning session at best. Life has gotten a bit interesting in the last few weeks, leaving me with less time than normal to plot and plan. We discuss the direction our next season should go and it looks like the gang is slated for the international scene as Guild Investigators once again.

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Session 46: War!
session

Players: Jamas, John(partial), Joshua(partial), Sharon, Nick, Marcus


Here is part 1
Here is part 2


With two Dares in tow, our heroes rush to the radio station to begin interrogation and damage control. The real Dare steps up to the microphone and shows us that the true leader of the Guilds is an expert politician. Meanwhile the interrogation goes poorly…where DO you send a suit to be cleaned when it has brains all over it? We end with the revelation of WAR and some tidying up as the PC’s apprehend a known spy. Did YOU know that secretarial training included hand to hand and firearms combat?

We lost John and Joshua a few hours into this one. Either due to my not being able to draw them into the game or technical difficulties remains to be seen. Otherwise a fun time. Go Royal Marines, GO!

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Session 45: To Dare or Not Two Dares??
session

Players: Jamas, Marcus, Sharon, Joshua, Nick



Here is part 1
Here is part 2

The big day is on! A finely tuned battle plan that includes attacks on the airfield, a “peaceable” gathering of dissidents about the Guild campus, distracted police, radio jamming and press coverage! The crack team goes in during all the chaos, looking to bring fake-Dare to justice! Will they win or will Metapol go up in flames!

Many Skype problems this time with 1 player dropping out before the final. We might have to look at trying an alternative, mumble maybe? This was the season ender and a lot of things are going on. It leaves us with a Metapol that is about to explode.

A rules debate occurred over the use of the Danger sense stunt. Ok, yes I know what it says/said in the wiki, but it also states that all stunts have a LIMITED scope of use. To expect to be able to use Danger sense for EVERY SINGLE ALERTNESS roll INCLUDING initiative is just insulting. The limiting scope of this use is as an Alertness roll when the PC COULD be placing himself in harm’s way and does not KNOW this for a fact yet. So, if your PC is about to jump into the fray and mix it up with some gun-toting bad-asses – well, he already knew what he was getting into, no Danger stunt for you Bucky!


This was the last session of our 2nd year podcasting the game. Here are some fun stats:

  • At the end of our first year -we had just short of 10K downloads.
  • At the end of this year -we had a total of 33,119 downloads, over 20K more than last year
  • We did average close to a game every two weeks with a total of 45 games in two years.
  • Of the other game recordings put out, Nick’s Dresden files games were the next most popular at 496 downloads for the first session and about 350-400 downloads for the rest that were posted.

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Filler Session: Leverage The RPG
filler session

The last recorded session is giving me a pain in the but to edit. We had some very unruly microphones on air that day. With a bit more massaging of the audio files, I’ll be able to present the next SSSM session to you in a week or so. Until than, you get filler!

Leverage, the RPG as ran during MonkeyCon Zero an online, one day game convention that was supported and created by the fans of the podcast Monkeys Took My Jetpack


Part 1
Part 2


Enjoy!

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