Of Steam, Steel and Murder

Session 42: The Journalist Came at Dawn
session

Players: Jamas, John, Guilt, Marcus, Sharon, Nick



Here is part one.
Here is part two before it hits the feeds.

After the destruction of the Harris Air Base, our heroes find themselves with some downtime on Stormhaven Island as they sort through the aftermath. Captured soldiers and liberated engineers populate the island and plans need to be made. The gonzo-news-journalist Anton LeVey, thinks his friends need to get their side of the story out to the public and sends Elizabeth Rackham to collect the facts and to spin the yarn.

More plotting and not much real action in this one. It seems to be the way of things after big flash, bang! sessions to have a session of reflection and downtime. A new player joins us during all this action and does her best not to yawn through it all.

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Session 41: The End of Harris
Session

Players: Ben, Jamas, J. Guilt, John, Markus, Nick


Here is part one before it hits the feeds.
Here is part two.


The epic end to a long story arc happens in this excellent session! Trapped in the cockpit of an amazing lighter-than-air carrier, the PC’s must make their escape and stop Harris at the same time! It’s a race against the clock as thing go from bad to worse aboard the carrier and time is limited to see this mess to the end. Bishop squares off against his mortal foe and finds that there are consequences to his womanizing ways. Marlow confronts his demons as he tries to save all those he can. Is Hundagaurd as good a pilot as he thinks he is? The good Doctor wields a shotgun! What thrilling circumstances do Gaven and Austen find themselves in? Find out in this not to be missed adventure.

Wow. Just wow. Harris, it’s been fun buddy but all great villains have their appointed time and place.

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Session 40: Some people have plans, we improvise.
session

Players: Ben, Marcus, J. Guilt, John, Jamas, Nick



Here is part 1
Here is part 2

The stalwart adventurers agree on a plan to get aboard the zeppelin, some as cargo, some as prisoners. It looks bad from the start as one of the Cheka takes a bullet to the head before the zeppelin is even loaded. Things go from bad to worse as the team is taken aboard a mammoth floating fortress, but our team of expert trouble-makers soon do what they do best … and that always involves fire!

The hunt for Harris continues! We actually have a drag out fight fest in this one. I’ve got some thoughts on rule changes to make things go a bit smoother that will need to be discussed, but I’m happy with this one.

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Filler episode: Technoir
filler, Technoir

NO regular game this week due to a thunderstorm that took out my internet connection. I’ve got a business line with 24hr tech support…but apparently Saturday nights and Sundays don’t count. It’s Monday and still no connection so for your listening pleasure, I dropped part 1 to our Technoir playtest into the feed.

Richard and Nick were in this one, along with a new voice, Bryan who is in another of my games. Technoir is in playtest right now at Technoirrpg.com and the PDF is available now. This recording was done with an initial playtest draft of the rules.


Here is part 1
Here is part 2

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Session 39: Siege
session

Players: Ben, Jamas, John(prime), Joshua, Nick



Here is part 1
Here is part 2


When last we left our heroes they were trapped deep underground in a weapons lab. Trained soldiers above and uncertainty behind, our trapped crew devise a desperate plan! The body count piles high as Hundagaurd channels his barbaric past and vents his anger on the islands troops. Mr. Marlowe argues loud and often on the uselessness of killing while stage magician Thane makes fires disappear. Tune in this week to hear all of this and the frantic typing of keys as Mr. Marshall pits his engine talents against Mr. Harker.

One month gone and we are back strong! More carnage per minute than many shows of our past and a PC even has the fear of dying in this one. Abel and his character Drena are teased in this one, but alas life’s many complications keep him from appearing.

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Filler episode - The Rending Box part 1
filler

Due to family circumstances I could not run the regularly scheduled game this past Saturday. To keep the feed active and stop the threatening emails, I’ve released another filler episode into the stream.

This is part 1 of a play-test scenario “The Rending Box” as written by Graham Walmsly and published by Pelgrane Press.



Here is part 1
Here is part 2

Players: Richard, J. Guilt, James, Joshua

During the last session I sent out a query to the audience as to handle future filler games and games that others in our group have recorded. So far I’ve only received one response for a listener, and that response was to put the fillers in a separate feed. I’m going to wait for a few more to weigh in on this question and will likely end up creating a new feed. If this happens, the feed will need a name? Anyone care to throw in some suggestions?

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Session 38: Tomb Robbers and Heart Breakers
session

Players: Ben, Jamas, Jon, Joshua, Marcus


Here is part 1
Here is part 2


Stormhaven has changed since our heroes last visit. No longer the vacation paradise, Ken Allard has gone slightly off his rocker and there’s a new Marshall in town with the dismissal of Ben Ward. The players explore the creepy island and engage in a little honest tomb raiding. Gavin Marshall encounters an old chum in this exciting episode.

Joshua tries to join us again, but alas Skype does not like the poor boy. I had an actual plot outlined for this one as a departure from our sandbox games of the last few sessions. The PC’s do eventual catch the plot thread and roll around like kittens in it producing a fine tangle.

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Session 37: The Return of The Dr.
session

Breaking News: I pooched the podcast feed for the last episode, it pointed to the previous audio file. It’s fixed now, updating your podcast feed should resolve the matter if you don’t get the file from here directly and use a podcatcher/itunes to deliver the goodness


Players: Ben, Jamas, John(prime), John H., Marcus



Here is part 1
Here is part 2

Dr. Babar returns to the mire of intrigue that Metapol has become in his absence. The heroes wrap up their plans in Metapol just as the authorities begin to close in. Police, Apes and ex-girl friends are eluded as the characters make their break for Stormhaven.

Welcome back Ben, it’s good to have the Dr. back amongst us. Sure you may be coming back to a business with a shattered waiting room, police after you and old companions trying to get you caught up in sedition, but at least your car is in good shape!

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Session 36: Great Apes
session

Players: Jamas, Joshua M., Marcus, Nick



Here is part 1
Here is part 2

The PC’s are on the run and pulling in their network of resources. Who can they trust? Who should they fear? And what the hell is really going on!

Another session of debate and plodding. Some interesting things are discovered and the players begin to see they just aren’t the “big picture” sort. Joshua M. joins us with his character Ethan Thane, that unfortunately does not get a lot of air time. The player created groups come into play somewhat in this episode and will lead to more hashing out of rules.

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Session 35: Quantum Radios!
session
  • Players: Jamas, Jon, John, Marcus, Nick


    Here is the session in total.

Meet the new Tesla, same as the old Tesla? It seems that Tesla (prime) had a backup secret lair/love nest. Killer apes wearing badges start poking around and Gavin pushes buttons. Metapol has much love for Bishop, but do they want to elect him or castrate him? All will be answered in this exciting episode…



Technology stabs us in the eye on this one. The newest version of Skype does not play well with Powergramo the utility that I’ve been using to record our most recent sessions. After an hour of tech-tard we try our first stab at using Mumble as a Skype alternative. It has some nice features, including a build in recorder that has excellent quality. Too excellent in some cases as it can’t seem to tell the difference in Nick’s breathing and his speaking, and thus we hear both in fine detail. It also crashed on Jamas’s computer, so without some serious testing and tweaking I’m not sure it would fly for a Skype alternative.

Some things I like about Mumble – No player based server, everyone connects to a central server that passes on the audio streams. With a good server, and I’m willing to set one up or purchase one, I think this will let us have a larger group without a degradation in sound or call quality. It would even allow for “lurkers” who can listen but not participate in the game. The recording function even seems to be robust as it allows the recording of each person as an independent stream. There is also the daunting fact that Microsoft just bought Skype that has me worried about that particular package as a viable platform going forward.

Any listeners out there have experiences with Mumble that might help us clear out the problems we had in this session? Anyone? Anyone? Bueller?….

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